So I'm new to the forum and just wanted to get some opinions on this. Why do you think that third parties feel that copying Nintendo's ''casual'' efforst instead of being unique and filling in gaps in the library is a good idea. The opportunities the console presents in its lower dev costs, unique controller and llarge user base makes me wonder why they're creating shovelware no one buys instaed of genres the wii hasn't seen yet like rts and rpgs. Theres a user base waiting for these games so why hasn't anyone taken advantage of it. Thoughts?3rd party's. Copying Ninty instead of be ...
They think its a good idea because its a good idea theres lots of people out there who will buy crap and if the crap didnt cost much to makes and people buy it at the same price as something that did cost a lot to make they make money. 3rd party's. Copying Ninty instead of be ...
[QUOTE=''webbut'']They think its a good idea because its a good idea theres lots of people out there who will buy crap and if the crap didnt cost much to makes and people buy it at the same price as something that did cost a lot to make they make money. [/QUOTE] I see what your saying and I agree to some extent however the crap on the store shelves just doesn't sell as much as quality efforts that have real backing behind them. By backing I mean proper dev time, advertisements, budgets etc. Even games with relativiely poor sales like Zack and Wiki (sold about 350,000) still vastly outsell the shovelware so I don't understand the logic.
The see nintendo making casual games that sell a lot. so they think O HEY. lets do that as well so we can make tons of moneythey do a **** jobSells poorlyend of story
[QUOTE=''alexh_99''] The see nintendo making casual games that sell a lot. so they think O HEY. lets do that as well so we can make tons of moneythey do a **** jobSells poorlyend of story [/QUOTE]Exactly. This leads back to the title of my thread. When they fail once, twice, however many times, don't they think that they may need to change their model?
wha are you talking about wii has like you said alo of games already, rts is not very popular on consoles thats one of the reasons it hasnt been made rpgs, well other then the few 360 rpgs and wii rpgs already ou can youi name a single rpg this gen thats defining, clearly nott because theres more racing fps plaforming action sports and party games this gen . due to the high tech hardware or newe control schemes it makes developing hard for rpg games , those are longer and will take more time -gow 3 egffxiii etc you aint probably gonna see alot of rpgs through out this gen because of this but theres a few like ,tos 2 fire emblem etc
[QUOTE=''ActicEdge''][QUOTE=''alexh_99''] The see nintendo making casual games that sell a lot. so they think O HEY. lets do that as well so we can make tons of moneythey do a **** jobSells poorlyend of story [/QUOTE]Exactly. This leads back to the title of my thread. When they fail once, twice, however many times, don't they think that they may need to change their model?[/QUOTE] all i have to say is its a very sad story. but honestly there aren't that many games that apeal to the casual that sold well IMO. One of the developers i hope that will change there view for the casual crowd is UBIsoft i think they need to focus on more of new franchise instead of milking RR. and please no more petzzzzzzzzzz! oh and i would love to see more bridge titles like mario kart.(both hardcore and casual)
Well because investing time and money into a serious project is a risky venture on the Wii. many Wii owners are massive hypocrites, they whine and cry about ''We want hardcore this and boo casual that'' but when one of these so called hardcore games comes out, nobody buys it. While things like Wii Fit flies off the shelves, so if you were a developer what would you do? Were never going to get an effort like Bioshock or Prototype or the effort that Ghostbusters is getting on the PS3/360 simply because developers and publishers don't expect stellar sales.
because the large user base you mentioned is mostly formed by ignorants who don't read videogame news,therefore dont know whats good.
besides, if they sell 1 copy it'll already pay the costs. 2 copies is profit. they got nothing to lose....... other than their fans >_>
Money runs the world, and developer's quest for as much as possible is ruining the quality of games. Thankfully, Sega seems to be working to bring in more hardcore gamers with their upcoming lineup.
[QUOTE=''BrunoBRS'']because the large user base you mentioned is mostly formed by ignorants who don't read videogame news,therefore dont know whats good. besides, if they sell 1 copy it'll already pay the costs. 2 copies is profit. they got nothing to lose....... other than their fans >_>[/QUOTE]
Actually I was talking about the people who post on here and other video game sites, those who swear up and down that their so hardcore and want hardcore titles, they are the ones who dont take advantage of the ones that are released. The people who own Wii's because they want to play Wii Sports, Wii Fit and things like that, buy the games that you expect of them. They are more of a sure thing than the so called hardcore audience.
[QUOTE=''Sepewrath'']Well because investing time and money into a serious project is a risky venture on the Wii. many Wii owners are massive hypocrites, they whine and cry about ''We want hardcore this and boo casual that'' but when one of these so called hardcore games comes out, nobody buys it. While things like Wii Fit flies off the shelves, so if you were a developer what would you do? Were never going to get an effort like Bioshock or Prototype or the effort that Ghostbusters is getting on the PS3/360 simply because developers and publishers don't expect stellar sales.[/QUOTE]If what you said happened last year I might agree with you, but really in a time when devs are closing left and right due to risky ventures on consoles not called the wii, I really don't understand what your getting at. When you say the ''hardcore games'' don't sell, what games are you talking about and when I say sell I don't mean not selling a million copies but rather, not making a good PROFIT. Most games on the 2 consoles you metioned may get stellar copies sold but their profit is laughable and that is why I wanted to know what others think. Is it just me or are others seeing what the devs aren't. Also, no wii game is as risky a venture as games on the other consoles.
Any game is a risky venture, if it doesnt sell the publisher loses all the money sunk into the project. Think about it this way No More Heroes didnt sell very well, yeah Suda said it did well but thats because it was measured in comparison to Killer 7 which didnt sell at all. A game the caliber of No More Heroes should have sold much better than it did, especially since it encompassed what people had been asking for. Mature, challenging, etc etc. The list goes on, De Blob, Zack %26 Wiki even Metroid Prime 3 took forever to break a million copies. The fastest selling titles outside of Nintendo titles are ports like RE4, so once again why would someone be willing to sink money into a large project when it likely wont sell. Yeah development is more expensive and therefore more risky on the PS3 and 360 but when you look at titles like GTA, MGS. DMC hell even new IPs like Uncharted, Gears of War, Dead Rising and Bioshock, they sell great. People need to start taking responsibility for their own inaction, if your not willing to risk your 50 bucks why would a publisher risk millions?
[QUOTE=''Sepewrath'']Any game is a risky venture, if it doesnt sell the publisher loses all the money sunk into the project. Think about it this way No More Heroes didnt sell very well, yeah Suda said it did well but thats because it was measured in comparison to Killer 7 which didnt sell at all. A game the caliber of No More Heroes should have sold much better than it did, especially since it encompassed what people had been asking for. Mature, challenging, etc etc. The list goes on, De Blob, Zack %26 Wiki even Metroid Prime 3 took forever to break a million copies. The fastest selling titles outside of Nintendo titles are ports like RE4, so once again why would someone be willing to sink money into a large project when it likely wont sell. Yeah development is more expensive and therefore more risky on the PS3 and 360 but when you look at titles like GTA, MGS. DMC hell even new IPs like Uncharted, Gears of War, Dead Rising and Bioshock, they sell great. People need to start taking responsibility for their own inaction, if your not willing to risk your 50 bucks why would a publisher risk millions?[/QUOTE]The biggest problem with what you just said is that those game that you just metioned sold many copies but as I said before, there profit is laughable compared to what it should be. However this thread isn't about HD consoles so lets not bring them up. Let me ask you something though. What wii games not made by nintendo deserve to sell millions of copies? And when I say this I don't simply mean quality, I mean had the huge budget, the massive marketing campaign, the dev time, the support, the features that are suppose to give gamers no reason not to buy the games. None of the games you mentioned come close to ninty games in this department at all. Selling lots of copies and making lots of profit aren't the same thing and trust me when I say that something like De blob probably made more PROFIT than half the games you mentioned. As far as taking responsibility goes, well you talking to the wrong people as in the people on the gaming forum who buy the games your talking about. Also Mature and chalenging does not define what a good game is regardless of whether it hardcore or not.
[QUOTE=''ActicEdge''][QUOTE=''Sepewrath'']Any game is a risky venture, if it doesnt sell the publisher loses all the money sunk into the project. Think about it this way No More Heroes didnt sell very well, yeah Suda said it did well but thats because it was measured in comparison to Killer 7 which didnt sell at all. A game the caliber of No More Heroes should have sold much better than it did, especially since it encompassed what people had been asking for. Mature, challenging, etc etc. The list goes on, De Blob, Zack %26 Wiki even Metroid Prime 3 took forever to break a million copies. The fastest selling titles outside of Nintendo titles are ports like RE4, so once again why would someone be willing to sink money into a large project when it likely wont sell. Yeah development is more expensive and therefore more risky on the PS3 and 360 but when you look at titles like GTA, MGS. DMC hell even new IPs like Uncharted, Gears of War, Dead Rising and Bioshock, they sell great. People need to start taking responsibility for their own inaction, if your not willing to risk your 50 bucks why would a publisher risk millions?[/QUOTE]The biggest problem with what you just said is that those game that you just metioned sold many copies but as I said before, there profit is laughable compared to what it should be. However this thread isn't about HD consoles so lets not bring them up. Let me ask you something though. What wii games not made by nintendo deserve to sell millions of copies? And when I say this I don't simply mean quality, I mean had the huge budget, the massive marketing campaign, the dev time, the support, the features that are suppose to give gamers no reason not to buy the games. None of the games you mentioned come close to ninty games in this department at all. Selling lots of copies and making lots of profit aren't the same thing and trust me when I say that something like De blob probably made more PROFIT than half the games you mentioned. As far as taking responsibility goes, well you talking to the wrong people as in the people on the gaming forum who buy the games your talking about. Also Mature and chalenging does not define what a good game is regardless of whether it hardcore or not.[/QUOTE] When you say ''games not made by Nintendo that deserved to sell millions of copies with huge budgets and whatnot'', not a lot of games come mind lol. Personally, I think de Blob is a decent example despite of what you think. I don't know about it's budget, but it had a good marketing campaign when the commercials and advertisements started showing up a couple weeks after its release. Plus, it was a unique platformer that took platforming and coloring mashed up together to create a fresh experience. Even though it was a great game with well done technical achievements on Wii, it still hasn't reached a million copies in the U.S., not even worldwide. Only 500,000 copies sold worldwide, yet it's one of the Wii's more enjoyable titles of 2008. Also, I agree with your statement on mature and challenging games. Galaxy was not exactly ''mature'' for most people, yet it was fun and took the platforming genre 10 steps forward.
[QUOTE=''mkDSpro63''][QUOTE=''ActicEdge''] [QUOTE=''Sepewrath'']Any game is a risky venture, if it doesnt sell the publisher loses all the money sunk into the project. Think about it this way No More Heroes didnt sell very well, yeah Suda said it did well but thats because it was measured in comparison to Killer 7 which didnt sell at all. A game the caliber of No More Heroes should have sold much better than it did, especially since it encompassed what people had been asking for. Mature, challenging, etc etc. The list goes on, De Blob, Zack %26 Wiki even Metroid Prime 3 took forever to break a million copies. The fastest selling titles outside of Nintendo titles are ports like RE4, so once again why would someone be willing to sink money into a large project when it likely wont sell. Yeah development is more expensive and therefore more risky on the PS3 and 360 but when you look at titles like GTA, MGS. DMC hell even new IPs like Uncharted, Gears of War, Dead Rising and Bioshock, they sell great. People need to start taking responsibility for their own inaction, if your not willing to risk your 50 bucks why would a publisher risk millions?[/QUOTE]The biggest problem with what you just said is that those game that you just metioned sold many copies but as I said before, there profit is laughable compared to what it should be. However this thread isn't about HD consoles so lets not bring them up. Let me ask you something though. What wii games not made by nintendo deserve to sell millions of copies? And when I say this I don't simply mean quality, I mean had the huge budget, the massive marketing campaign, the dev time, the support, the features that are suppose to give gamers no reason not to buy the games. None of the games you mentioned come close to ninty games in this department at all. Selling lots of copies and making lots of profit aren't the same thing and trust me when I say that something like De blob probably made more PROFIT than half the games you mentioned. As far as taking responsibility goes, well you talking to the wrong people as in the people on the gaming forum who buy the games your talking about. Also Mature and chalenging does not define what a good game is regardless of whether it hardcore or not.[/QUOTE] When you say ''games not made by Nintendo that deserved to sell millions of copies with huge budgets and whatnot'', not a lot of games come mind lol. Personally, I think de Blob is a decent example despite of what you think. I don't know about it's budget, but it had a good marketing campaign when the commercials and advertisements started showing up a couple weeks after its release. Plus, it was a unique platformer that took platforming and coloring mashed up together to create a fresh experience. Even though it was a great game with well done technical achievements on Wii, it still hasn't reached a million copies in the U.S., not even worldwide. Only 500,000 copies sold worldwide, yet it's one of the Wii's more enjoyable titles of 2008. Also, I agree with your statement on mature and challenging games. Galaxy was not exactly ''mature'' for most people, yet it was fun and took the platforming genre 10 steps forward.[/QUOTE]This is what I'm talking about. It makes no sense to take games that sell millions that also have all the points I mentioned and compare them to wii games that don't. I agree with you on de blob. Its the closest we've seen to what I'm talking about and as such it sold better than most other wii games. My point in this thread was to see why people think devs aren't willing to diversify the wiis line up and AVOID DIRECT COMPETION WITH NINTY IN GENRES THEY DOMINATE. In all honesty though I don't expect this to happen.
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